Game Testing Year 0
Game Testing
Bugs and Defects
When making a game we sometimes don’t fully check the code
to make sure everything in the game itself is working, which can relate to
problems further down the line for consumers as even though there are a few
different types of bugs they all cause the same problem of disruption when
found during play. This doesn’t just occur in indie games, some triple A titles
that have been released for the public from companies like Activision,
Nintendo, Sony, Square Enix ect still have little defects within them and are
usually recording on ‘Let’s Play’ videos found on Youtube or when we ourselves
have played them. However this doesn’t mean the companies aren’t exactly doing
anything about it, usually they hire BETA testers for their games that must
play through the game giving any type of problems within the game that then the
company can quickly act upon. As I said before there are different types of
bugs and defects in which we must explain and if possible screenshot.
Types of Bugs/Defects
Crash Bug
A forum feed explaining about a save bug in Spyro the
Dragon: A Hero’s Tail.
Crash bugs are probably one of the most dangerous things to have
in a game as it can disrupt the hardware by locking or even resetting it.
Usually most of these are don’t make it into release but they are known to be
one of the hardest to fix and player themselves may not even know that this is
a bug because of what it does. Personally this has happened to me when I was
playing Spyro the Dragon: A Hero’s Tail, after collecting 70 Dark Crystals I
still had to find Light Gems and complete mini-quests across the dragon realms,
however it was only after I found all the Dark Crystals and saved my progress
in Dragonfly Falls and booted up the game the next day did I find it had delete
my saved file and acted as though I just brought the game.
However
it has been stated that although if you can’t screenshot the bug then it probably
won’t be classed as one. I played this game
back in 2005 and even though I
still have it I haven’t played on it again since this happened to me, and it’s
happened a few times on the same game. Although I can’t prove this there was a discussion on forums about something similar that’s
happened to me.
Another example of a crash bug would be the released version
of Final Fantasy VI on Android and Google services, halfway through the game
where a battle between Kefka and General Leo in Thamasa would crash during the
cutscene which made the game unstable and eventually crash. Already Square Enix
has promised consumers that they’ve taken notice of the bug and have set about
fixing it so that people can return to their last point and continue playing.
Since then there hasn’t been another crash problem within the Final Fantasy VI
game.
The gameplay in Final Fantasy VI before the crash bug
begins.
Severe Bug
These bugs aren’t as bad as Crash bugs but can still cause a
lot of problems within the game. They’re known to stop the player from
continuing on their quest or have changed the game for the players. This could
turn up where bosses seeming exceedingly overpowered, NPCs not triggering
quests or maybe in a certain part of the level the character won’t be able to
go through doors or get stuck underwater where they can’t swim? It’s basically
where the player is simply stuck in a rut and there’s by no means of escaping.
An example would be when Capcom transferred the game Okami
from PS2 to Wii there were a lot of bug running rampant, one of them was a
severe bug that could easily be triggered and has been reordered on Youtube.
When you enter the first town don’t speak to an NPC known as Mrs Oranges,
instead get rid of her washing line by using ‘Rejuvenation’ technique and then
do the ‘Morning Sun’ technique, afterwards go talk to her and she will say the
wrong dialogue at the wrong time which has been known to freeze the game or
hinder you later on where you have to reset your saved file.
If you talk to Mrs Oranges first dialogue
Talking to Mrs Oranges for Severe bug dialogue
Then in most of the early Spyro games the biggest set of
bugs was the swimming in the air ‘glitch’, which could be classed as a
Severe/General or Minor bug- it all depended on whereabouts you were and what
would happen. For example in Spyro the Dragon: Year of the Dragon you could
cause a Severe bug to happen in the world: Bamboo Terrace where you dived into
a certain waterfall feature and gently fell off the game would think you were
still swimming and you were able to swim across the whole of the game level. Although this was
great to explore what you’re up against it meant you couldn’t engage in what you were supposed to do in order to
complete the realm and be on your way back to the main world. After this bug it
rendered you helpless in this world that the only way out is to make sure you
had a saving point before entering Bamboo Terrace and restart the game.
Although it’s not very clear you can see here Spyro is
swimming in mid-air.
General Bugs
These bugs are not as much as a threat as the other two and
even though they’re in a game, they can still allow the player to progress
onwards even though some things are wrong. General bugs can come in the form of
things becoming stuck in the floor or maybe mid-air? Some could be where doors
don’t open/close correctly or maybe even allow the player to continue through
the game without having to do previous quests.
In Kingdom Hearts: Dream Drop Distance, when Riku is soon to
face Ansem, if you go to one of the floors in Castle Oblivion first rather than
confront Ansem and open up a chest it makes the spirits that follow you sink to
the floor and will continue to until the next loading screen as shown here.
If we look at the T-Rex spirit behind Riku, you can see he’s
halfway through the floor. If you follow the link in the bibliography you could
watch the rest of the video to see both spirits moving in the floor.
Another General bug is found in Legend of Zelda: Twilight
Princess where after galloping through Hyrule
Field and going down the stony path towards Kakriko Village, if stop
near the bolders and back up your horse Epona into them then jump off backwards
onto the boulders, climb up and then fall off into the kill zone when you regenerate
Epona will be in mid-air. Now although this could be argued a Severe bug it doesn’t stop you from carrying on with
the game; all that you would need to do is simply call Epona again with a piece
of grass or the whistle Ilia gives you and call her and off you again.
Epona is clearly floating in the air and is able to fly around
all of Hyrule.
Minor Bugs
Minor bugs can be found in the
BETA release of the game and are the most common to appear alongside Cosmetic
and General bugs. These are easily fixable and be small things such as a
character doing a different animation than should be or an NPC being somewhere
they shouldn’t be. An example of this could be found in Okami, before facing
the boss battle you can turn back and look to collect all the Stray Beads but
when you go to Ryoshima Coast an NPC known as Urashima will appear there but
more chubby and sometimes in a faint blue hue. If you decide to talk to him or
go around him it is possible he can freeze the game but this doesn’t always
happen yet the real NPC is elsewhere in the game so this means it’s a minor
bug.
The game wanted Link to be in wolf form but instead it tried
to re-figure his human body into that of wolf’s or sometimes this was the
opposite way around.
12. Category: Minor
How to redo: Don't go to the battle site at Land's End without a probe and click a spot for your truck or Scavengers to move.
OS: Windows 7
Problem: It says we need to use a probe in order to find blueprints, special items and find your enemies if they're on the battle field. As I didn't have my probe on the field and only chosen a spot to move as soon as the level started, the spot of where your enemies are appear when it shouldn't.
Even though no one has taken a video of this there is a huge
forum post about it and how many different people have experienced the same bug
but in different ways.
In Darksiders 2 when you enter a
certain battle as Death you will be surrounded by enemies and although there is
a certain grip you could use to destroy the creatures more easily, during
this certain play in the game it won’t
let you hook onto the enemy and you have to destroy them without it although
when entering a different battle you’re allowed to use the grip on the same
enemies but just in a different place.
This is a minor bug issue that can easily be resolved and doesn’t really
hinder the player’s progress unless they rely on that motive.
Here we can see the grip icon showing on the game, yet the
player is unable to grab the enemy.
Cosmetic Bugs
Cosmetic bugs are again found
usually in BETA testing and they can range from something as simple as a tear
in the map of the game to maybe some suggestions of how the game could be
improved. For example when playing Year 0 one of the suggestions that I thought
of was if there wasn’t any enemies in the game and it still says ‘Enemies
Turn’, why should it con tinously have to say that? Surely because there is no
enemies you don’t have to waste time by going through a turn-based sequence if
the other party isn’t there? Or if you still have to say ‘Enemy’s Turn’ at
least speed it up so players don’t get bored playing the game.
This here is a quick demonstration of what’s been happening
in the game with no enemies.
Then again in Year 0 another suggestion might be that the
enemy has to move if they instantly ended their turns twice in a row? Otherwise
this could go on and on until someone in the game actually moves, if you think
about it, it can be a little unfair as it means that we as the player have to
keep moving whilst the others stay stationary which doesn’t make the game any
more enjoyable.
So far when trying to take over the city or forest I have to
keep going until I either get killed or the enemy decides to act instead of
skipping turns.
Operating Regions
There are four operating regions throughout any game that
will represent bugs before being tested, as game testers our job is to not down
any problems within any of the regions, yet what are the regions?
Pre-Game
Pregame is basically where before you even start the game
there could be something wrong with it that stops you from even playing it. It
could well appear on the dashboard of your console where it stops you from
loading the game because of an .exe error. If you’re on the computer and you’re
downloading it off places like Steam there might be a problem with the app not
downloading properly and even freezing up your computer, tablet or mobile
phone- although caution it could be a problem with the hardware itself. Another
example would be during the testing on Year 0, one of my bugs was even though I
logged into the actual testing of the game, it wouldn’t let me log into the forums
although some may argue this is an in-game problem as well. For cartridge games
it again might be a problem with starting the game as the cartridge is
corrupted, or possibly the settings have changed and do no longer meet the
requirements needed.
Even after typing in my username and email address it
wouldn’t let me log into the forums to discuss problems within the game that
I’ve found.
Another
pre-game problem that could be mentioned is on the PS3, if you scroll across to
where your game disc is to be played you can see that the game Singstar has already
been downloaded. However once you press to start the game it crashes the
Playstation 3 system and forces it to shut down, as this game has been
downloaded onto the system and refuses to work when asked to start it is a
pre-game
Singstar is one of Sony’s most popular game franchises that
include the whole family and closely resembles Guitar Hero and Rock Band. The
only way to receive this is if you sign up to the PSN network and it should
come free depending on the version, yet people have reported problems that when
opened it causes their console to crash and restart itself.
Game-Start
Game start is the period of time in which the player starts
the game to when they start playing it and bugs could appear during the loading
screens, so for example during Year 0 it asks us to go into 3D mode, however as
soon as we chose this option the game would freeze and it would be a matter of
restarting. Another bug could be during customisation methods when the player
wants to design his avatar there could be glitches when trying on new outfits,
colours or re-building the build of a character. For example in Spyro: Dawn of
Dragon when you had obtained the second design of armour and tried it all on
then decided you wanted to change the helmet with design 1 and the braces from
either design 1 or 3, the game would freeze and the player be brought back to the
menu. Other times it resulted in the console crashing completely.
Cynder and Spyro had armour customisations each that could
easily be swapped around. Yet if you were to swap the armour in the style above
then you would be brought straight back to the menu.
It might after watching all the cut scenes or the tutorial
of how to play the game; the player must choose the option to either recap through
what’s been said or press play to begin. Sometimes the play button will not
appear so you have to go back through the whole process again.
In Spyro the Dragon: Year of the Dragon, many reported
problems with the first loading screen of the game ‘glitching’ as half-way
through the cutscene/ loading screen it would freeze up the game until you
reset your Playstation 1 or 2
In-Game
In game is pretty much when most things tend to go wrong and
pop up, this could be from something as simple as blood spurting out a skeleton
to an area where it’s non-playable or even a task not being able to complete
because you have to interact with an NPC character.
In Legend of Zelda: Twilight Princess after you return from
saving the last spirit creature you will be taken to a cut scene where you have
to save Midna from Zant, before you trigger the cut scene however you must save
in a certain part of the area. After the cut scene you find you’re human again
only your limbs are in the same skeletal mesh of a wolf and when you move it is
as though you’re a wolf. To get rid of this means you must restart the game.
Another problem Nintendo discovered in a Zelda game was
during Skyward Sword you come across a mission of getting all the dragon
spirits in three areas, however there must be a set order in which you travel
to the areas and sort out the problems. If you didn’t go to Faron Woods, Eldin
Volcano and lastly Lanaryu Desert then you wouldn’t be able to travel to the
last place you haven’t solved and be forced to re-start where you last saved.
Eventually Nintendo distributed a mod for this but for most people it ended up
being too late.
Taken directly from IGN, this here shows how to overcome the
problem in Skyward Sword, nowadays though there is a patch to stop this from
happening.
Then again in Spyro: Gateway to Glimmer, during the
exploration of a world for gears or even games you would come across a large
pool of water within a cave where there was treasure at the bottom. After
defeating the enemies you would usually go down and collect the treasure (well
I did at least), down there is a thief in which you can hit and he drops a gear
or more treasure, after chasing him around for five minutes my character
stopped swimming and ran around as though he was on dry land not in water,
after trying to fly your way out and jumping it meant restarting to the last
saved point.
Although it’s not very clear here, Spyro is underwater and
there isn’t any bubbles coming from him and his dragonfly, Sparx, isn’t in a
bubble either when he usually is.
Post-Game
Finally this where any bugs that might appear is at the end
of the game where the credits come in and we have to watch who created before
re-starting the game or leaving it there. Sometimes after completing the actual
game it unlocks new bonus items so for example in Wind Waker HD, it meant when
they completed it the first time people where allowed to wear Link’s pyjamas
instead of his hero garb and do the quests all over again.
For example in Pokemon Red a post-game glitch was once you
completed it and chose to stay as the same trainer you would enter the first
town with a Pokemart, step in and step out then throw your ball into water, run
away from the ‘bug’ Pokemon and then go into your inventory where you now have
9 Master balls instead of one. For another example in Spyro: A Hero’s Tail once
you destroyed 70 dark crystals and saved your game and ended your session
playing on it, once you came back to play on it the game had reset itself and
deleted any saved files you might have had.
Usually in the Pokemon games you’re only allowed one Master
Ball. By looking at this we can see the game has given the player 9 and in some
cases 93 Master Balls which is not supposed to happen.
It also includes when the game actually shuts down and saves
progress, in Pokémon X and Y it meant that when you completed a certain mission
during the BETA, saved in Lumoise City and shut down the game, the game would
freeze for ever so Nintendo had to give a patch to correct this game.
Although Nintendo has given a patch for this bug, many
reports around the internet popped up on how to avoid this devastation bug that
causes your game to freeze for ever.
Triggers
To find bugs though we need to set off a trigger so that we
can see how the bugs flare up in the game, however just like the different
types of bugs there are different types of triggers and ways we can trigger
bugs in the game.
Configuration Triggers
Configuration triggers are known to take place in the
‘Pre-Game’ region and can include device/ environment settings that are used
before even running the game like game platform and softwear versions. Screen resolution, audio systems, patches,
operating systems, patches, date and time and even language settings are all
configuration triggers. On the other hand this can include external devices
such as game controllers, keyboards, speakers, headsets, mice and even
monitors.
Start-up Triggers
Start-ups can be used in the ‘Start Game’ regions of a game
and triggered by user-initiated or caused by the gaming platform. If the
process of start game is interrupted it might be the operating system is not
complete and may or may not run at all which is where these bugs come from. The triggers might also include loading,
creation, entry to the game, transitions or delaying.
Exception Triggers
Exception triggers are used for the ‘In Game’ region of the
game meaning the player will notice these a lot more and can be in the form of
unnecessary exceptions, errors that can stop the player, exceeds, NULL
problems, recovery, unavailable, blocked and prohibited problems. External
conditions that are not controlled by the game might be complications like
network problems.
Stress Triggers
Stress triggers force the game to be put under a fair amount
of work and can be found not only in the ‘In-Game’ but ‘Game Start’ regions.
Now the conditions will depend on the hardware or software resources and can be
in the shape of memory, screen resolution, file sizes, disk spaces, loads,
speed, capacity, limits and network speed. It might be for example there are
too many enemies that are spawned up in the game that will corrupt the game.
Normal Triggers
Normal triggers again take place in the ‘In-Game’ operating
region and refer to using the game apart from any configuration, stress or
exception conditions such as demos or tutorials- similar to what you find in a
game manual. Most testing completed is using normal triggers as it’s based on
how we would play the game anyways instead of keeping an eye out for defects
like the others, so whatever bugs that do appear are to be expected.
Restart Triggers
Restart triggers are finally found in ‘Post-Game’ regions
and happen in a result of ending the game, quitting quests/missions, turning
off your device, ejecting the game disk ect Usually games will ask you to save
your progress whilst other simply save as you go along then there’s those that
won’t save until you’ve hit a certain point in the game. If none of this is
done accordingly it will cause the player the stress of losing their progress.
Test Phases
Test phases are simply where you plan your game into
different sections before it’s released and is extremely helpful in keeping
progress of your game.
Code Freeze
Once the creators have made a specific part of the game or
the game they freeze the code so they don’t put anything new in until
everything that they’ve already done has been tested.
BETA and Alpha Testing
This is where most of the testing goes off, it’s basically
where game testers begin to find any bugs within the code and report them to
the creators who in turn note down what’s there and what they need to fix.
Usually BETA testing is first so that most of the bugs can be found in the
game, afterwards when the problems are found and fixed Alpha is next which is
to repeat the testing phase and find any new bugs that have since popped up
from the BETA, or where the coding team may have accidently missed a bug
reported during BETA stage.
Code-Release
Code- Release is where you begin to fix any bugs in the any
of the operating regions, so the coding team will un-freeze the code and tweak
it or add in pieces that may be missing or have to be changed so the game
actually works correctly or a lot more better because of people’s suggestions.
Usually after this is done the code is ‘re-frozen’ so that Alpha testing can
begin and the same process happens again if anymore bugs appear in Alpha.
Gold Master
Now that everything has been tested and the game seems to be
working smoothly with no bugs appearing or stopping the player, the game itself
is released onto the shelves so that many people across the world can enjoy it.
Sometimes this can happen for a demo in which everything of the above must be
repeated when the whole game is produced.
The Bug Reporting Process
When testing a game our main objective is to hunt and track
down any bugs we find within the game that can cause problems further on down
the line, this can range from something as simple as blood spurting out of a
skeleton to full scale Crash bug that completely shuts down the game. When we
find these bugs though we may not know how to report them. When testing Year 0
our main place to report bugs was to our Tutor or on the Legendary Games: Year
0 forums however there’s a certain style in which we must write them in.
First off describe the issue’s category like what kind of
bug it is? Possible glitch? Game crash? And discuss on how you could possibly
recreate the same problem to happen again and how you’ve managed to create it.
Explain what OS your running the game on so for example it could be on a mac, linux,
Microsoft, android so that the creators can simplify what game it is if
released on multiple platforms, or if it’s actually your hardware that’s the
problem.
Now describe what the problem is and if there’s any more
information that can be given to the team- give it! Screenshot your problem if
possible and send it to the creators. Another way in which you can test bugs is
pretty much the same as what I’ve already discussed only it goes like this:
~ Plan
When a game is ready to release its BETA or have added
something new into the code and have not yet tested it, they will tell their
testers where to find the new pieces or the bug and what you need to test them
with. For example in Year 0 if we look at one of my problems it could be where
I have to sign up and then test the forums log in just to check it works, or
they could’ve added something new in there.
~ Prepare
Pretty simple, as it’s where you begin to prepare for
testing this game and this can be a range of things. If we go back to my
example I would have to prepare by getting an email address ready the internet
servers up so that all that’s left is to simply register then go to the forums.
Another example could be with localisation of the game, if someone was to make
sure the words matched the words of another language you would bring someone in
who could speak both languages, or maybe give one who can’t a dictionary.
~Perform
Now this is where you begin to test the game. It could be
during your planning stage you know exactly where to go to find the bug and
decide what type it is. If this is the case it means you have to test around
the bug to see if it stops your progress in the game. In Year 0 it came to a
point where no matter where I put my Scavengers the enemy would always skip
their turn, yet at the same time I couldn’t shoot at them. Then I travelled
around the map trying different angles of shooting and getting shot at, in the
end I had to return to base and re-try.
For the forums it would mean registering and then trying to
get into the forums, if it worked then there’s nothing left to do otherwise if
it didn’t we would have to go to the next step.
~ Report
Again this part is pretty simple where we type in all what
I’ve explained already about the bug, where it is and how can it be shown again
if possible?
~Repair
Once the creators filter down what are actual bugs in the
game compared to what could be mere suggestions, it’s up to them to repair the
bug they’ve found in the game. Sometimes it might be they have to redo it after
BETA if there’s that many or they’re able to fix it whilst BETA is still going
on.
~ Repeat
Now all that’s left is to repeat the whole process again
until no one finds any bugs.
Bugs/Defects and Suggestions I’ve Found in Year 0
1. 1. Category: Cosmetic
How to redo: Happens every turn.
OS: Windows 8
Problem: Why aren’t there any enemy troops
and yet it says ‘Enemy’s Turn’? Does this mean there are supposed to be enemies
there and they’re not? Or is this what you guys have planned? Personally if
it’s been planned this way I think maybe it should be altered as it wastes time
when you’re trying to collect resources or when you’re moving around in your
vehicles.
2. 2. Category: General
How to redo: When you want to go into 3D
mode and press the button for the mode to start.
OS: Windows 8
Problem: When I asked to go into a 3D mode
during the start of Year 0 it froze up my laptop and wouldn’t let me. I
repeated this a couple of times just to make sure it wasn’t just my hardware.
3. 3.Category: Minor
How to redo: Unknown
OS: Windows 8
Problem: Another problem I’ve had is when
you get close to certain buildings you can’t have a turn you have to end it and
then wait after the ‘Enemy’s Turn’ to go and sometimes you have to do this a
couple of times. So far I’ve experienced this in the ‘Lost City’
4. 4.Category: Cosmetic
How to redo: When searching for the probe first time,
connect to the truck first instead of the probe and try to detach. It won’t
happen so you have to return.
OS: Windows 8
Problem: When going into the Desert to
retrieve the probe, I decided to bring back the truck first thinking I could
leave it near the edge, grab the probe and come back for it later? But you
can’t so I had to return back to get the probe- maybe this could be something
you could alter as some people prefer to gather the resources first and then do
the mission which in a way is backwards, yet it’s not going to make people go
back and forth for the main objective.
5. 5. Category: Minor
How to redo: After sending the first truck
to the base, return for the probe and attach yourself to it. After that enemy
turn, go to move and your turn will be skipped.
OS: Windows 8
Problem: When going to retrieve the probe,
I clicked to move and it wouldn’t let me? Instead it completely skipped my turn
and went straight to ‘Enemy’s Turn’
6.
Category: Minor
How to redo: Follow last steps
OS: Windows 8
Problem: Trying to retrieve the probe with
the truck in the desert but it won’t let me, it keeps saying I have to end my
turn. So I do and I come back to the same conclusion, is it because I’m in the wrong
part of the map?
7. 6. Category: Cosmetic
How to redo: When you’ve attached your
Harvester, put it near your Scavengers or other way around.
OS: Windows 8
Problem: A suggestion might be to have the
‘Harvester’ icon in a different colour so you don’t accidently click on it when
you wanted the Scavengers.
8. 8. Category: Cosmetic
How to redo: Once you’ve completed the
first set of missions.
OS: Windows 8
Problem: I think I’ve completed the East
City place, on the map its green but still flashing is this supposed to happen?
9. 9. Category: Minor
How to redo: Unsure
OS: Windows 8
Problem: During one of the missions in Year 0
when you invade the bottom half of the town, your opponents will end the turn,
then when you end your turn straight after they do again.
1. 10. Category: Minor
How to redo: Go to the forums
OS: Windows 8
Problem: Even though it I’m logged into the
game it won’t log me into the Year 0 bug forums and I’ve tried with my
username, email and made sure my password is correct. All it says is I’m not
found.
2. 11. Category: Minor
How to redo: After completing the first set
of missions, go to one of the city missions to take capture of the place from
Marauders. Once in there go between one of the buildings and bushes. Let the
Marauders shoot at you.
OS: Windows 8
Problem: After being shot at by the
Marauders, it said they missed my team of Scavengers however they didn’t as
they all died and then got blown up. Yet you can still see them in the game and
the Marauders are still running around.
12. Category: Minor
How to redo: Don't go to the battle site at Land's End without a probe and click a spot for your truck or Scavengers to move.
OS: Windows 7
Problem: It says we need to use a probe in order to find blueprints, special items and find your enemies if they're on the battle field. As I didn't have my probe on the field and only chosen a spot to move as soon as the level started, the spot of where your enemies are appear when it shouldn't.
Bibliography
Discalimer:
I do not own any of the below nor make money from this. Anything that I’ve used
from these links have been used to support my assignment purposes only! All
rights belong to the respected owners.
3.
http://www.joystiq.com/2014/01/20/final-fantasy-6-crashes-at-midpoint-on-android-fix-coming-soon/(Used on 28/1/13)
12.
http://uk.playstation.com/ps3/support/games/detail/linked568580/item568587/Download-SingStar/(Used on 31/1/13)
18.
http://my.safaribooksonline.com/book/programming/game-programming/1592003737/defect-triggers/ch15lev1sec4#X2ludGVybmFsX0h0bWxWaWV3P3htbGlkPTE1OTIwMDM3MzclMkZjaDE1bGV2MXNlYzImcXVlcnk9
(Used on 4/2/14 at 16:17)
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