In every game we play there is always memorable characters
that stay in our heads for multiple reasons. For some people it could’ve been a
boss that was incredibly indestructible to defeat? It could be a protagonist
who shines out from the others with their background story or morale’s? Maybe
it’s a companion or guardian that seems torn between duty and personal
feelings?
The first character I want to analyse is Aeron; he’s the
main protagonist in Pandora’s Tower which is an RPG/ action-adventure genre
game. It starts off where Aeron, an Athosian soldier faces a personal and
emotional mission along with his friend Elena, who’s bound by fate which causes
her to mutate into a monstrous abomination. The only way to reverse the curse
is to slay 13 monsters and bring back the flesh of each creature, so that Elena
will be saved, however the Athosian race are vegetarians it becomes cruel when
Elena has to eat this horrible meat. Enemies are attacked in two ways, one with
a bladed weapon offering hard-hitting results up close and the other, with a magical chain possessing uses that
extend far beyond overcoming opponents; known as the Oraclos Chain.
In my opinion Aeron is stereotypically portrayed as the
protagonist, or someone protecting a kingdom because if we look at what he is
as a being, he doesn’t resemble anything abnormal and looks like an ordinary
person with no scary intentions. With what he’s wearing we can see there’s some
armour which would suggest he’s a knight or a fighter of some sort, plus
looking at the trousers you can just make out a golden cross. By having a cross
that’s golden the creators could be trying to communicate with the target
audience that this character is very faithful to the games main religion and is
a fighter of their god. Then you have the colours gold and crimson which
represent royalty backing up the idea he’s a knight and the colour ashen which
would suggest purity and innocence. With this it proves that Aeron was designed
this way for his purpose as the protagonist.
I think Pandora’s Tower was based towards and older
teen/young adult audience that enjoy RPGs and action-adventure genre games.
Aeron was created this way for the audience, even though he seems quite young
(resembling the elder teens) he’s dressed as someone older which can tempt
people into questioning his back story plus it makes him seem more adult. So
what gives him away as a fantasy character than anything else despite the
clothes? His sword is completely different to a normal and simple style, at the
top it contains possibly runes from the games religion and is attached to the
Oraclos Chain which is something that you don’t see in everyday life.
Personally I think Aeron is a good character and through his
actions in the story line, you can tell he’s a very faithful friend that wants
nothing more than to protect Elena despite himself; plus it’s a great quality
for a character.
Shadow The Hedgehog is the main character in which the
storyline revolves around Sonic X’s episodes 36 I think. In the game it’s the
player’s choice as to whether Shadow should be a villainous traitor or a hero
to the city of Metropolis, the game is a third-person shooter, action-adventure
and platform type where it starts off as a dark creature called Doom visits
Shadow who tries desperately to cling onto his memories aboard the Ark. In
exchange for Shadow’s past Doom commands Shadow to collect 8 Chaos Emeralds and
return them to him, however he unleashes his army of monsters and it’s then
whether you decide to aid the monsters or the G.U.N military.
Shadow is meant to be an upgraded copy of Sonic where he’s
the ultimate life-form. In the episodes of Sonic X, Gerald Robotnik (Shadow’s
creator) invented him to help the world be a better place, however after the
G.U.N military found out about this life-form they were sent to destroy Shadow
aboard the Ark. Yet when Shadow was created he befriended Robotnik’s
granddaughter Maria and the two became close friends, on the other hand when
the military came for Shadow, Maria sacrificed herself and sent Shadow back
down to earth.
On the other hand he hear little about Maria and the leader
of G.U.N military was Robotnik’s grandson who was also aboard the Ark when this
hedgehog was created. The twist is the General says Doom was also with his
granddad when Shadow first awakened and was supposed to be used to bring
destruction upon the world, but again G.U.N military interfered and Shadow was
deposited on the earth.
Going back to is the character stereotypically represented?
It depends on the player’s choice of Shadow being good or evil. As I said
before he’s copy of sonic who’s the blue hedgehog and Shadow has very dark but
bold colours. Red and ebony could represent darkness, anger and rage which most
villainous characters have, plus he wears the gold rings which could possibly
show greed meaning he’s only looking out for himself. This would work if the
players makes him a traitor, but then he wears white which again emphasises his
innocence to what is real past was, because even in the game he doesn’t know
who to trust and is confused at who he is and what he’s on the earth for.
Therefore it makes him feel vulnerable, lost and alone so in order to make
himself seem something more of a challenge he puts up barriers so that no one
can get close to him thus representing his good side in a way.
The older versions of Sonic were more for a younger target
audience than something like Pandora’s Tower, due to their simplistic game line
of defeating Dr. Eggman through a series of platforms collecting rings with
Tails, Knuckles and sometimes Amy. Yet they need to introduce an older audience
hence why they could’ve brought in Shadow because he was supposedly everything
Sonic isn’t, and in the game he indulgences into violence using fire arms, acts
as a loose cannon and dark horse being mysterious on what side he’s working
for.
Again I believe many people including myself would see
Shadow as a great character, being torn between two paths where he has to
unfortunately blind in conscience to either path between right and wrong, in
order to try and retrieve his past so he can link up each little flashback he
has into one decent memory. By doing this Sega has given this character depth
and thought about the different perceptions people will have on the black, red,
gold and white hedgehog again making another brilliant storyline both in and
out the game.
Finally my last
character is from the Spyro The Dragon franchise in the game: Dawn Of The
Dragon. Malefor is the story’s main antagonist and doesn’t really appear until
Dawn of the Dragon at the end of the game, as the final boss.
I believe Malefor is stereotypically portrayed as an evil
dragon. By looking at his appearance only we can see he’s been in a few fights,
possibly for power, as his wings are slightly torn, the spikes on his back, his
horns and his tail tip all represent some kind of spear or appear jagged
compared to Spyro’s smooth horns that don’t look so intimidating. Going by the
colours Malefor is supposed to be the first purple dragon ever born, when we
think of the colour violet it can be associated with bright colourful objects
like flowers, rainbows maybe sweets, whilst a yellow would mean a bright,
optimistic sensation or a way of life because it represents the sun. On the
other hand the yellow is quite pallid signifying the opposite of giving life,
so that this pale yellow is the giving of oldness and death? In the game
Malefor is kind of an anti-hero as he believes himself to be a saint by
destroying the current world so a better one is born, which would tie in with
the whitish yellow symbolising death. Then we have a very dark and rich purple,
with the purple being quite royal that could mean Malefor is someone important and that’s before
anything is mentioned about him being the first purple dragon born and the
‘Dark Lord’. Also a darker violet to me represents magical powers, with it
being a dark purple it ties in with him being the ‘Dark Lord’
The whole Spyro cast in this game was altered to suit an
older teen/ adult target audience, as these would be the people that grew up
with this game. Despite the fact we don’t see Malefor till the end he still
fits in with the new design of the old and new cast, which the style of this
character is realistic, sinister and gothic. Having this it would back up the
fact Dawn of the Dragon focuses on a more grown-up theme and storyline for the
target audience, whereas the older games like Year of the dragon features a
cartoonist style, again with a child-like story that’s simple and doesn’t
involve romantic relationships.
Personally I’m not a Malefor fan, but I think loads of
people would agree with the fact he played his role very well in the game being
one of the hardest villians to destroy, corrupting Cynder, Spyro’s companion,
with his darkness and turning Spyro’s loneliness and insecurities of him losing
his Elder, Ignitus, against him in battle so that the main protagonist might
follow in his footsteps.
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